Jefferson H. Wand
1551 County Rd. 269
Leander, TX 78641
(818) 359-9023

www.jeffwand.com

Objective: I am seeking a position in the video game / simulation industry as a 3D Artist

Qualifications and Complementary Skills

-16 years games industry experience as an artist
-skills in 3D modeling, texturing, skin weighting, and particle effects
-traditional Fine Art background and working knowledge of anatomy, composition, design, and color theory
-main proficiency is in 3DStudioMax and production experience in Maya, Photoshop, ZBrush, and Unreal 3 Tech
-working experience with version control and bugtracking software
-experience in Agile/SCRUM development and production workflow documentation
-general understanding and ability to coordinate efforts with other
disciplines, such as programming and design

Software Experience:
Autodesk 3DStudioMax
Adobe Photoshop
Autodesk Maya
Unreal Tech
Crazybump
ZBrush
Version control software(Perforce, SourceSafe, Subversion, etc.)
Bugtracking software(Bugzilla, BugTracker, Mantis)

Project Summary and In Current Production:

2010 Taz’s Twisted World (Nintendo DS)
2010 Tech Deck Live (Flash-based MMO)
2009 Baseball Blast! (Wii/2K Sports)
2009 Lunar Racing Championship (Steam DLC)
2008 Rise of the Argonauts (Playstation 3, XBox 360, PC)
2008 Turning Point: Fall of Liberty (Playstation 3, XBox 360)
2005 Mortal Kombat: Shaolin Monks (Playstation 2,XBox)
2003 Lord of the Rings: War of the Ring (PC)
2002 X-Men: Next Dimension (Playstation 2, Xbox, Gamecube)
2002 SimPatient (PC)
2001 Virtual Battlespace Simulation 1 (PC)
2001 Razor Scooter Racing (PSX)
2000 Anne McCaffrey's Freedom: First Resistance (PC)
2000 Deus Ex (PC)
2000 Daikatana (PC)
1998 Rainbow Six: Rogue Spear (PC)
1996 Wing Commander 4 (PSX)
1993 Wing Commander: Privateer (PC)

Work Experience:

Oct 2009 to Present
ONEPOINTE SOLUTIONS, Austin, TX
Pre-visualization Artist (Freelance)

- 3D modeled, textured, and lit mockup prototype designs of industrial and laboratory furniture for client review

Mar 2009 to Sep 2009
WAYFORWARD GAMES, Valencia, CA
3D Artist (Freelance)

MLB Baseball Blast!
- 3D modeled, textured, and skin weighted characters

Taz’s Twisted World
- vertex lit and shaded environment levels

Jan 2009 to Jun 2009
VIRTUEPLAY INC, Marina Del Rey, CA
Texture Artist

Lunar Racer Championships
- 3D modeled and textured objects and terrain

Dec 2008 to Jun 2009
SPINMASTER GAMES, Culver City, CA
Artist (Freelance)

TechDeck Live
- 3D modeled, textured, and skin weighted characters for Flash-based MMO

May 2008 - Dec 2008
LIQUID ENTERTAINMENT, Pasadena, CA
Character Artist (Freelance)

Rise of the Argonauts
- Additional modeling, texturing and skin weighting support
- Clean up shader support

Feb 2006 - Mar 2008
SPARK UNLIMITED, Sherman Oaks, CA
Sr. Character Modeler/Texture Artist

Turning Point: Fall of Liberty
- 3D modeled and textured characters and weapons

Oct 2003 - Feb 2006
MIDWAY GAMES LOS ANGELES, Moorpark, CA
Sr. Character Artist

Mortal Kombat: Shaolin Monks
- 3D modeled, textured, and skin weighted characters
- Provided additional concept art and storyboards
- Documented research and development on pipeline and special effects

Mar 2003 - Oct 2003
LIQUID ENTERTAINMENT, Agoura Hills, CA
3D Artist

Lord of the Rings: War of the Rings
- 3D modeled environment buildings and foliage
- Created destruction sets of buildings
- Created particle special effects using proprietary editor

Feb 2002
RESEARCH TRIANGLE INSTITUTE, Research Triangle Park, NC
3D Artist (Freelance)

Sim-Patient
- 3D modeled and textured virtual soldier model for an anthrax early detection simulator

Nov 2001 - Feb 2003
PARADOX DEVELOPMENT, Moorpark, CA
Sr. Character Artist

X-Men: Next Dimension
- Created skin weighting for characters
- Provided additional modeling and texturing of characters
- Mentored entry level artists

Aug 2001 - Nov 2001
COALESCENT TECHNOLOGIES, Orlando, FL
3D Artist (Freelance)

VBS 1 (Virtual Battlespace Systems 1)
- Analyzed suitability of video game engines for United States Marine Corp training applications. This program developed into the VBS 1 simulator

Mar 2001 - Aug 2001
VISIONSCAPE INTERACTIVE, Poway, CA
3D Artist (Freelance)

Racer Scooter Racing
- 3D modeled and textured environments
- Skin weighted characters

Sep 2000 - Mar 2001
GREYSTONE TECHNOLOGY, San Diego, CA
Character Artist

MercRacer 3000
- 3D modeled, textured, and skin weighted characters for location based ride on the MercRacer 3000 motion platform

Nov 1998 - Jan 2000
RED STORM ENTERTAINMENT, Cary, NC
Character Artist

Rainbow Six:Rogue Spear
- 3D modeled and skin weighted characters
- assisted motion capture shoot

Anne McCaffrey’s Freedom: Terran Resistance
- 3D modeled and skin weighted characters
- Assisted motion capture shoot
- Mentored entry level artists

Feb 1997 - Sep 1998
ION STORM LLC, Dallas,TX and Austin, TX
Sr. Character Artist

Deus Ex
- 3D modeled and textured characters

Daikatana
- 3D modeled characters
- Mentored entry level artists

Jun 1993 - Dec 1996
ORIGIN SYSTEMS, Austin, TX
Artist

Wing Commander IV: The Price of Freedom
- Converted 3D models and textures from PC to Playstation platfor
- Performed additional UI support

Wing Commander: Privateer
- Created sprite based character animation

 

Education:
Ashford University, Clinton, IA
Currently pursuing a Bachelor of Arts degree in History via distance learning
June 2009 - present (expected graduation Spring 2012)
GPA: 3.5

2007 Concept Design Academy, Pasadena, CA
2007 Bill Perkins High Street Studio Workshop, Moorpark, CA
2006 Marshall Vandruff Workshop, Van Nuys, CA
2005 Jeremy Lipking Oil Painting Workshop, Calabasas, CA
2005 Los Angeles Academy of Figurative Art, Van Nuys, CA
2005 Gnomon School of Visual Effects Hollywood, CA
2001 - 2006 California Art Institute, Westlake, CA
2000 Watts Atelier, San Diego, CA
1993 Austin Community College, Austin, TX
1992 Leander High School, Leander, TX
1990 Pendleton Heights High School, Pendleton, IN
1989 Kadena High School, Kadena AFB, Okinawa, Japan

References:

Jerry Heneghan
CEO, Virtual Heroes/Producer, America's Army/Captain, U.S. Army
(919)-345-0155
jerry@virtualheroes.com

Kevin Chen
Concept Artist/ Owner, Concept Design Academy
818-919-4659
kevinchen9@earthlink.net

Bill Perkins
Disney Feature Animation Art Director/Story Artist
(805)-231-4728
billperkinsart@yahoo.com

Brett Briley
3D Artist, id software
(469) 667-8257
bsparky6@yahoo.com